

Many parts of the game feel ported rather than original, but I suppose there are only so many things you can reinvent with the title, even with 19 years backing the intellectual property.įor those who have never played any Sim City games before (and seriously, why would you even be reading this if that were the case? Go out and buy a version! Any version! On any platform! Go, now!), the "goal" is to create your own city in a chunk of the simworld. I still love the franchise, even if Sim City Creator didn't live up to my idyllic simulation fantasy. If I sound like I'm being overly harsh, I'm really not. For the roughly other six billion of you who didn't play MySims, think of them as a cross between a Lego person and a Mii. It's Sim City 2000-ish on the Wii, with MySims characters walking you through the menus. Now, I'll tell you what the game really is. It would be something that presented the robustness of building a major city, but with traditional Nintendo-esque charm. I envisioned an almost candy-coated version of Sim City that used the Wiimote to gracefully navigate a city that had all the mechanics of the popular franchise, but with a family-friendly, good-natured balance of building up the old school residential, commercial, and industrial areas. Sim City is a comfortable sweater that you enjoy pulling out and throwing on now and then, so you can imagine my renewed excitement that a new iteration of the classic was coming to the Wii in the form of Sim City Creator.įirst, I'll tell you of my hopes and dreams for the game.
Simcity creator portable#
I've probably owned some variant of the Sim City franchise on multiple PCs, consoles, and portable game systems over the years. Better yet, I remember excitedly buying it for my Commodore 64. I fondly remember when Sim City first came into the world.
